<html>
    <head>
        <title>Itowns - Globe + Multipolygon Geojson</title>
        <meta charset="UTF-8">
        <link rel="stylesheet" type="text/css" href="css/example.css">
        <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css">

        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script>
    </head>
    <body>
        <div id="viewerDiv" class="viewer"></div>
        <script src="js/GUI/GuiTools.js"></script>
        <script src="../dist/itowns.js"></script>
        <script src="../dist/debug.js"></script>
        <script type="text/javascript">
            // Define initial camera position
            var placement = {
                coord: new itowns.Coordinates('EPSG:4326', 3.05, 48.95),
                range: 70000,
            }

            // `viewerDiv` will contain iTowns' rendering area (`<canvas>`)
            var viewerDiv = document.getElementById('viewerDiv');

            // Instanciate iTowns GlobeView*
            var view = new itowns.GlobeView(viewerDiv, placement);
            var menuGlobe = new GuiTools('menuDiv', view);

            // Add one imagery layer to the scene
            // This layer is defined in a json file but it could be defined as a plain js
            // object. See Layer* for more info.
            itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) {
                config.source = new itowns.WMTSSource(config.source);
                var layer = new itowns.ColorLayer('Ortho', config);
                view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe));
            });

            // Add two elevation layers.
            // These will deform iTowns globe geometry to represent terrain elevation.
            function addElevationLayerFromConfig(config) {
                config.source = new itowns.WMTSSource(config.source);
                var layer = new itowns.ElevationLayer(config.id, config);
                view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe));
            }
            itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig);
            itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig);

            // Add a geometry layer, which will contain the multipolygon to display
            var marne = new itowns.FeatureGeometryLayer('Marne', {
                // Use a FileSource to load a single file once
                source: new itowns.FileSource({
                    url: 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/multipolygon.geojson',
                    crs: 'EPSG:4326',
                    format: 'application/json',
                }),
                transparent: true,
                opacity: 0.7,
                zoom: { min: 10 },
                style: new itowns.Style({
                    fill: {
                        color: new itowns.THREE.Color(0xbbffbb),
                        extrusion_height: 80,
                    }
                })
            });

            view.addLayer(marne).then(function menu(layer) {
                var gui = debug.GeometryDebug.createGeometryDebugUI(menuGlobe.gui, view, layer);
                debug.GeometryDebug.addWireFrameCheckbox(gui, view, layer);
            });
        </script>
    </body>
</html>



